‘CATCH ME’. The complete program listing for another more advanced side show game than ‘Bertie Beetle’. Plus full details of the hardware required
Comprising of a row of buffered light bulbs some illuminted switches and an LCD display, the ‘customer’ has to ‘catch the light’ as it travels quickly from L-R or from R-L (it makes the choice - and exactly when!) by using a row of push switches immediately above the lamps. There are two parts to the game. Part A is a simple reaction timer seeing how long it takes in 100ths of a second for the corresponding button to be pressed. Part B (if part A has been passed) is the ‘light catching’ bit. When the machine is ‘between customers’, the row of lights perform all manner of eye catching flashing patterns a-la fruit machine in an arcade.